Résumé
Timothy D. Hess, B.S., M.A.
Objective
My goal is to acquire a position teaching digital art and game design classes at the college level.

Education
  • Savannah College of Art and Design, (March 2009 – May 2012) Masters of Art in Interactive Design and Game Development, Summa Cum Laude (June 2012), GPA=4.0
  • University of Baltimore, Baltimore, MD (September 2005 – December 2008) Bachelor of Science in Simulation and Digital Entertainment, Summa cum Laude (December 2008), GPA=4.0
  • Montgomery College, Rockville, MD (September 2002 - May 2005) Certificate in Computer Graphics, with honors (May 2004) GPA=3.98

Work Experience
  • Adjunct Professor – University of Baltimore at Universities at Shady Grove, Rockville, MD
    Teach advanced 3D modeling techniques course to Simulation and Digital Entertainment students (August 2014 – December 2014)
  • Teacher Assistant – Montgomery College, Germantown, MD
    Assist professor in Graphic Design classes (August 2013 – December 2013)
  • Guest Lecturer – Montgomery College, Germantown, MD
    Lecture on special techniques for Photoshop and Illustrator (June 2013)
  • Tutor – Montgomery College, Rockville, MD
    Teach college students how to use Photoshop and Illustrator to complete projects (October 2012 – present)
  • Texture Artist – Puppy Love, Short animated film by SCAD student
    Create textures for 3D models in the film such as a pirate ship and various animals (Fall 2012)
  • Instructor – E=mc2, University of Baltimore's educational outreach to neighborhood schools
    Facilitate the use of educational computer games with middle school students (Fall 2008)
  • Art DirectorAncient Axes, University of Baltimore Internship (in-house), Baltimore, MD
    Led a team of student concept and asset artists, developed art pipeline, set art style, coordinated with programmers, designed levels, and created concept drawings, 3D models, and animations for Ancient Axes, a game for the Xbox 360, in collaboration with Image Campus of Argentina (January 2008 – September 2008)
  • 3D Artist - Center for Advanced Transportation Technology, University of Maryland, College Park, MD
    Created 3D models, textures, and environments for Virtual Incident Management Training game (September 2007 – February 2008)

Honors, Awards, and Organizations
  • Computer Graphics Society (January 2011 - present)
  • SCAD Honors Graduate Scholarship (March 2009 - present)
  • My 3D max Mountain Tutorial is being used at the University of Baltimore (September 2007 - present)
  • Auphys, my serious game teaching cultural sensitivity in the workplace, was chosen to be used in the University of Baltimore's outreach to neighborhood schools known as E=mc2 (Fall 2008)
  • Dean’s List, University of Baltimore (September 2005 - December 2008)
  • Excellence in Technical Achievement in Computer Art & Animation Award, Montgomery College, Rockville, MD (May 2004)
  • Phi Theta Kappa - International Honor Society of the Two Year College (May 2004 – present)
  • Dean's List, Montgomery College, Rockville, MD (September 2002 - May 2005)

Computer Graphics and Video Game Creation Skills
3D Studio Max, Adobe Photoshop, Adobe Premiere, Adobe Flash, Adobe Illustrator, Mudbox, Unreal Engine 2, 3 and 4, Unreal Development Kit, Neverwinter Nights Aurora Toolset, Multimedia Fusion

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